Can You Ship a Game Before the Money Runs Out?
You and your cofounder quit your jobs to make a game. Pick the genre, the engine and the team. Then the same three-way fight every studio has: scope, time and quality. Every idea makes the game bigger, every month costs payroll, and every shortcut shows up in the reviews. Find a publisher or go it alone, build wishlists, and survive launch. Most games sell a little. A few break out.
- 12 monthsto a playable alpha, a quarter per page
- +12 monthslaunch, reviews and the long tail
- 1 in 10games earn back what they cost